AI Insights · Timothy · April 2022
Waifu Games on iOS in Central America - Q1 2022
Top 5 Waifu Games on iOS in Central America showed varied performance in Q1 2022, with notable trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Waifu games on the iOS platform in Central America exhibited diverse performance trends. Here's a detailed look at the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.
Honkai Impact 3rd
Weekly Revenue: Honkai Impact 3rd experienced fluctuating weekly revenue, peaking at approximately $3.6K in the first week of March.
Weekly Downloads: The game saw its highest downloads at 690 in mid-January, with a general downward trend towards the end of the quarter.
Weekly Active Users: Active users peaked at 3.1K in early January but saw a gradual decline, ending the quarter at around 2.2K.
KonoSuba: Fantastic Days
Weekly Revenue: KonoSuba: Fantastic Days had a peak revenue of $677 at the end of December, with a slight increase to $347 in early March.
Weekly Downloads: Downloads peaked at 233 in early January, followed by a steady decline, ending the quarter with just 50 downloads.
Weekly Active Users: Active users started at 664 and gradually decreased to 316 by the end of March.
Idle Angels: Goddess' Warfare
Weekly Revenue: Idle Angels: Goddess' Warfare had its highest revenue of $381 in mid-January, but generally saw a decline throughout the quarter.
Weekly Downloads: Downloads surged to 440 in mid-February but dropped sharply afterward, ending the quarter with no new downloads.
Weekly Active Users: Active users peaked at 311 in late February, followed by a decline to 111 by the end of March.
Azur Lane
Weekly Revenue: Azur Lane saw its highest revenue at $1.4K at the end of December, with another peak of $1K in late February.
Weekly Downloads: Downloads were relatively stable, peaking at 115 at the end of December and maintaining around 60 to 100 downloads per week.
Weekly Active Users: The game maintained a consistent active user base, peaking at 327 in mid-March.
Sword Master Story
Weekly Revenue: Sword Master Story's revenue peaked at $831 in mid-February, but saw a significant drop afterward.
Weekly Downloads: Downloads peaked at 258 in early January, with a noticeable decline towards the end of the quarter.
Weekly Active Users: Active users were highest at 444 in early January, showing a downward trend to 128 by the end of March.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's website.